Difference between revisions of "Minecraft/Multiworld"

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(Created page with " Creating worlds: End world (type = end): <pre>/mw create WorldName Type</pre> == Change world difficulty == Edit config.yml == Create a Large Biomes worlds == * Create a...")
 
 
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Creating worlds:
Creating worlds:


End world (type = end):
End world (type = end)<br>
Nether world (type = nether)
<pre>/mw create WorldName Type</pre>
<pre>/mw create WorldName Type</pre>


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http://gaming.stackexchange.com/questions/79869/is-there-a-way-to-change-an-existing-map-from-default-to-large-biomes
http://gaming.stackexchange.com/questions/79869/is-there-a-way-to-change-an-existing-map-from-default-to-large-biomes
== Creative world ==
<pre>/mw create NewWorldName Flatland
/mw setflag NewWorldName CreativeWorld True</pre>


== Import world ==
== Import world ==
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Ensure the permissions are correct!
Ensure the permissions are correct!
.dat files go in data folder<br>
.mca files go in region folder


== List worlds ==
== List worlds ==


<pre>/mw list</pre>
<pre>/mvlist
or
/mwlist</pre>


== Set goto location for world ==
== Set goto location for world ==

Latest revision as of 20:22, 19 July 2018

Creating worlds:

End world (type = end)
Nether world (type = nether)

/mw create WorldName Type

Change world difficulty

Edit config.yml

Create a Large Biomes worlds

  • Create a new world with the normal generator
  • Do /mw save
  • Shutdown the server
  • Download NBTExplorer
  • Download the new world folder from your server
  • Open level.dat from the new world map folder with an nbt editor
  • Change level type from default to largebiomes
  • Remove the region directory from the world
  • Upload it to your server
  • Start the server

http://gaming.stackexchange.com/questions/79869/is-there-a-way-to-change-an-existing-map-from-default-to-large-biomes

Creative world

/mw create NewWorldName Flatland
/mw setflag NewWorldName CreativeWorld True

Import world

If you have old worlds say from Multiverse, when the server is restarted Mulitworld will unload these worlds and not show up in /mw list. Therefore you need to backup your worlds and in game/console do:

/mw create OriginalWorldName

Where OriginalWorldName is the name of the world as it was/is and it will load it from now on and be viewable in /mw list

Ensure the permissions are correct!

.dat files go in data folder
.mca files go in region folder

List worlds

/mvlist
or
/mwlist

Set goto location for world

/mw setspawn

Teleport to another worlds

/goto WorldName